Summary
"L1 → L5" means habit level 1 to level 5. "Rank" means commander talent rank, 1 to 20.
- New system
Commanders. Five commanders are fully defined in the data. Each has three talents (ranks 1 to 20) and two favoured Dragon Traits. A new building, the Commander's Seat, unlocks them. It is not confirmed that players can get them yet.
- New system
Dragon Traits. Each released dragon now has one trait. Many commander talents become stronger if your army contains a dragon with a favoured trait.
- Released
Meleys, Legendary Warrior. In August, all of its kit was "Work in Progress".
- Released
Smoketail, Epic Hunter. The live kit is a rework of the kit that was in the files in August.
- Hidden
Tashix, Battle Guile, now scales with Strength, not Initiative. The in-game text did not change.
- Text only
Crimson, Tairax and Zivern have new wording. The numbers did not change.
- No change
No other released dragon changed. The check compared all of the data behind each dragon (habits, abilities, effects, targeting, conditions and value tables), not only the text.
Commanders New
- Commander's Seat is a new city upgrade: "Unlocks the ability to assign a Commander to your army."
- You unlock commanders "through select locations throughout the game".
- Each commander action uses Stamina. Commanders recover Stamina over time.
- A commander increases the troop capacity of the army. Total Power now includes commander power.
- The main part of each talent increases at each rank. The Bonus part increases only at ranks 1, 10 and 20. A talent at rank 1 has approximately 1/15 of its rank-20 value.
Availability not confirmed
The game asks the server for commanders and commander stamina. But on 01.10 and 02.10.2026, each player that we saw (1,563 records) had commander power 0. Thus nobody had a commander yet.
Talents at rank 20
The rank-1 value is in grey. Highlighted text is the trait synergy.
Rhaenyra Targaryen (Princess)
Advisor
NimbleStalwart
The Realm's DelightStart of Combat: Damage Received −8% (−0.53%) for 3 allies, −12% against non-player armies. Bonus: Strength +12.5% for 3 allies, and +5% tile damage after combat.
Swift CounselStart of Combat: Initiative +12.5% (+0.83%) for 3 allies, +25% with a Nimble or Stalwart dragon. Each round: 30% (2%) chance of 2 Resistance stacks (−5% Damage Received each) on the ally with the fewest troops, 4 stacks with Nimble or Stalwart. Bonus with Nimble or Stalwart: Intelligence +12.5% for 3 allies.
Heir's ReckoningEach round: 30% (2%) chance of 3 Weakened stacks (−5% Damage Dealt each) on the enemy with the most troops, and Slow on the enemy with the highest Initiative. With Nimble or Stalwart: also 30% chance of First-Strike for your ally with the lowest Initiative. Bonus with Nimble or Stalwart: Instinct +12.5% for 3 allies.
Corlys Velaryon
Strategist
CunningRelentless
The Sea SnakeStart of Round 1: 60% (4%) chance of 3 Vulnerable stacks (+5% Damage Received each) on 3 enemies. With a Relentless dragon: 90% chance and 5 stacks. Bonus with Relentless: Tactical Damage Dealt of 1 Tactical enemy reduced.
BlockadeStart of Combat: Physical and Tactical Damage Received −5% (−0.33%) for 3 allies, −7.5% with a Cunning dragon. Bonus with Cunning: Physical Damage Dealt −5% for 1 Physical enemy.
Driftmark's SnareStart of Combat: mark 1 enemy (prefers enemies with an Attack Modifier command). Each time it deals damage: 100% (6.67%) chance of 1 Undertow stack (−2% Damage Dealt each, max 25). Bonus: Recovery Received −12% for 3 enemies.
Daemon Targaryen
Warlord
VolatileRuthless
The Rogue PrinceRound 2, when you attack: your ally with the highest Intelligence deals Fire Damage +200% (+13.33%) to 3 enemies. Bonus: when you attack players, Damage Dealt +5% for 3 allies.
Cloaked in GoldStart of Round 1: Physical Damage Received −12.5% (−0.83%) for 3 allies for 4 rounds, 8 rounds with a Volatile dragon. Bonus with Volatile, when you attack players: Damage Dealt +5% for 3 allies.
No QuarterEach round: Fire Damage Received +20% (+1.33%) on the enemy with the fewest troops, +30% with a Ruthless dragon. Start of Combat: Fire Damage Dealt +15% for your Right Flank ally. If that ally is Ruthless: Damage Dealt +15% more. Bonus with Ruthless, when you attack players: Damage Dealt +5% for 3 allies.
Criston Cole
Warden
DominantStalwart
The KingmakerStart of Combat: your Vanguard gets Reflect 60% (4%) against Active Commands and Talents. Each round: Vanguard Damage Dealt +6%, +9% below 75% troops, +12% below 50% troops. Bonus: the data shows "Increase the Strength, Intelligence, and Instinct by −20%" for your Vanguard. The sign is as in the game data.
Vanguard's ChallengeStart of Combat: enemy Vanguard Initiative −20% (−1.33%). Your Vanguard gets reduced Physical and Fire Damage Received, doubled with a Dominant dragon. Bonus: Dominant Vanguard: enemy Vanguard Damage Received +25%. Stalwart Vanguard: enemy Vanguard Damage Dealt reduced. The game data cannot fill three values in this talent.
Strike and VanishRounds 1 and 6: 50% (3.33%) chance of 2 Advantage stacks (+5% Damage Dealt each) on both flanks, 100% with a Dominant dragon. Rounds 3 and 8: both flanks get Evade 8%, 16% with a Stalwart dragon. Bonus with Stalwart: flanks get Physical and Fire Damage Received −10%.
Alicent Hightower
Strategist
WillfulCunning
The Seven's GraceRounds 3 and 6: your ally with the fewest troops gets Recovery +140% (+9.33%), +210% with a Willful dragon. Also 75% (5%) chance to Cleanse 3 negative effects from 3 allies, 100% with Willful. Bonus with Willful: a chance of Immunity to Bleed, Panic and Burn. The game data cannot fill this chance and duration.
Steel Beneath SilkStart of Round 1: 100% (6.67%) chance of 3 Resistance stacks on 3 allies, 6 stacks with a Cunning dragon. Bonus with Cunning: Round 3, 100% chance of 2 Advantage stacks on 3 allies.
Hightower's BeaconEach round, when your Vanguard applies a Control effect: 100% (6.67%) chance to also apply it to one more enemy (Stun, Stagger, Overwhelm), 75% (5%) for Confusion. Start of Combat: Vanguard Damage Received −16%. Bonus: Round 2, First-Strike for your Vanguard for 3 rounds.
Text and data do not agree
Several talents say "increased by 2x", but the data value is 1.5x: The Realm's Delight (−8% to −12%), The Sea Snake (60% to 90%), Blockade (−5% to −7.5%), No Quarter (+20% to +30%). The numbers in brackets in the game text are the data values.
Not live yet
Aegon II Targaryen, Aemond Targaryen and Rhaenys Targaryen have no favoured traits. Their talents are developer placeholders ("Unob-talent-able", "Hidden Talent", "Trial by Talent"). In August, all eight commanders had these placeholders.
Dragon Traits New
Each released dragon has one trait. Commanders favour two traits each.
| Trait | Favoured by | Released dragons |
| Cunning | Corlys, Alicent | Arulix, Crimson, Feskar, Zivern |
| Dominant | Criston | Nyrena, Shadowsong, Vermax, Vermithor, Vhagar |
| Nimble | Rhaenyra | Dawnseeker, Seasmoke, Syrax, Tashix, Vesper |
| Relentless | Corlys | Arrax, Kalspire, Meleys, Solstryker, Starshower |
| Ruthless | Daemon | Antares, Sheepstealer, Smoketail, Tessarion, Thunderstrike, Venator |
| Stalwart | Rhaenyra, Criston | Bevlorin, Malachite, Rhysarion, Shimmer, Vaeldra |
| Volatile | Daemon | Caraxes, Shadowrend, Sunfyre, Tairax |
| Willful | Alicent | Daemoros, Jagadrix, Moondancer, Velar |
- Unreleased dragons have no trait yet.
- The trait is a new label, added in front of the damage-type labels (Physical, Tactical, Fire). The damage-type labels did not change.
- New ability conditions also check traits, for example "ally is Cunning and not Relentless". Commander talents use these conditions.
Meleys Released
- RarityLegendary
- BreedWarrior
- TraitRelentless
- AffinityCavalry, Archers
| Stat | L1 | L50 |
| Strength | 63 | 172 |
| Instinct | 46 | 126 |
| Intelligence | 41 | 111 |
| Initiative | 61 | 166 |
In August, Meleys had flat placeholder stats (55 at L1, 149 at L50). Siege affinity is +1, which is too small to show as an affinity.
- VanguardLevel 16+
Damage Received −8%. Tactical Damage Dealt +16% for the Left Flank ally. This is the same vanguard skill as Arrax.
- CommandScarlet Strike
Odd rounds: Physical Damage +135% to the enemy with the highest Initiative, and 1 Laceration stack (max 8). Each stack: Initiative −7% (enhanced by Strength).
At 2 Stars: if the target has Bleed, 50% chance of Vulnerable for 2 rounds and 1 more Laceration stack.
- Habit 1Royal Rend
Adds to Scarlet Strike. If the target has Bleed: 50% → 100% chance of Vulnerable and 1 more Laceration stack. The text says "increase their Physical Damage Received by −7%" as written in the game.
- Habit 2Nimble Resilience
Start of Combat: Damage Received −6% → −12%, Initiative +12% → +24%.
- Habit 3Queen's Vengeance
Each round: 25% → 50% chance of Reflect (100%) against Basic Attacks for 1 round.
- Habit 4Brisk Might
Start of Combat: Strength +22% → +44% and Initiative +12.5% → +25% for the ally with the highest Strength (enhanced by Intelligence).
- Habit 5The Red Queen
Rounds 3, 6, 9: Physical Damage +40% → +100% to 3 enemies, and 40% → 100% chance of 1 Laceration stack. 1 more stack on targets with Bleed.
Meleys shares an event banner with Smoketail.
Smoketail Released, reworked
- RarityEpic
- BreedHunter
- TraitRuthless
- AffinitySpearmen
The August kit was in the files but was not live (the dragon had the Work in Progress flag). These are the changes from that kit to the live kit.
Habit order
| Slot | August (not live) | Live |
| Habit 1 | Ember Snare | Ashen Phantom |
| Habit 2 | Ashen Phantom | Ember Snare |
| Habit 3 | Champion's Scourge | Unraveled |
| Habit 4 | Backdraft | Backdraft |
| Habit 5 | Unraveled | Champion's Scourge |
Habits (L1 → L5)
- Habit 1Ashen Phantom
Enemies with Weakened get Fire and Tactical Damage Dealt −9% → −18%, doubled against Champions.
enemies below 50% troops, −5% → −10%.
- Habit 2Ember Snare
Each round: 30% → 60% chance of Initiative and Intelligence −20% → −40% (enhanced by Instinct) and Burn, for 2 rounds.
round 1 only, Initiative −20% → −40% on 1 enemy, and one 30% Burn chance per combat.
- Habit 3Unraveled
For each Weakened enemy: Intelligence, Instinct and Initiative −7% → −14% (enhanced by Intelligence) on 3 enemies, more against Champions.
for each enemy below 25% troops, −10% → −25% (enhanced by Strength).
- Habit 4Backdraft
No change. Fire Damage Received +10% → +20% on 1 enemy in the same lane.
- Habit 5Champion's Scourge
Veilflame gains a hit in rounds 3, 6, 9: Fire Damage +30% → +75% to 3 targets, tripled against Champions. The game data cannot fill the target type of this habit. The 10-star command text gives "3 Enemies in any lane" for the same hit.
Veilflame had a 50% → 100% chance of extra Fire Damage, tripled against Champions.
Command: Veilflame
| August (not live) | Live |
| When | Each round (the text did not show the chance) | Rounds 2, 5, 8 |
| Damage | Fire +80% to 2 enemies within adjacency | Fire +75% to 2 enemies within adjacency |
| Evade | 10% for 2 rounds | 10% for 1 round, doubled if Veilflame hit a Champion |
| Star upgrade | 6 Stars: 50% chance, Fire +40% to 3 enemies, tripled against Champions | 10 Stars: rounds 3, 6, 9, Fire +30% to 3 enemies in any lane, tripled against Champions |
Stats
| Stat | L1 before | L1 live | L50 before | L50 live |
| Strength | 53 | 53 | 105 | 104 |
| Instinct | 46 | 45 | 91 | 89 |
| Intelligence | 59 | 59 | 117 | 117 |
| Initiative | 50 | 51 | 99 | 101 |
Vanguard (Level 16+): Fire Damage Dealt +16%. Strength and Initiative +20 for the Right Flank ally. This is the Hunter vanguard, the same as Caraxes.
Hidden and text changes
Hidden change: the data changed, the text did not
Tashix · Habit 4 · Battle Guile
The Instinct and Initiative reduction on 3 enemies (−5% → −10.5%) is now enhanced by Strength. Before 26.9, it was enhanced by Initiative. The values did not change. The in-game text still says "(enhanced by Initiative)".
Text-only changes
- Crimson, command Bloodscale Terror: "afflict Stun on 1 Enemy" is now "Stun 1 Enemy".
- Tairax, command Burning Ward: "afflict Stagger on" is now "Stagger".
- Zivern, habit Cloak of Terror: "afflict Overwhelm on" is now "Overwhelm".
Other changes in the data
World and factions
- New faction Dorne, with a display entry and a faction bonus. The bonus has no text yet.
- New faction choice Mercenary: +1,500 Gold at the start, and the game selects your faction.
- New Seats of Power: Skagos and The Stepstones. Their description is still "PLACEHOLDER".
- Breed damage bonuses (Hunter, Sentinel, Warrior, Champion) have a new source: faction points of interest.
- New wild spawns: savage dragon alphas for each breed.
- Maximum map zoom-out: 850 → 1000.
Events and shop
- New event: Kingswood Hunt, with its own leaderboard.
- New October event: Witch Curse, 7 daily-login story parts with Alys Rivers.
- New event banners: Meleys & Smoketail, Caraxes & Starshower, Vhagar & Tessarion, Kalspire & Feskar, Seasmoke & Tashix, Moondancer & Vermax, Sheepstealer & Zivern.
- 214 new shop slots.
Systems
- Heirlooms: only a feature switch was removed. The values did not change.
- March types: data clean-up only. The speed modifiers are the same.
- New combat input for Siege damage to strongholds.
- New conditions separate PvP from PvE, and attacker from defender. New talents use them.
- New buildings: Commander's Seat and Skirmish Grounds.
- New help page: Daily Quests.
- One commander progression curve changed scale (1.0 became 0.01). What it controls is not known.
Errors in the game data Game bug
The in-game text can also show these errors.
- Smoketail, Champion's Scourge: the habit points to an empty ability, so the text cannot get the target type.
- Criston Cole, Vanguard's Challenge: the text refers to three values that do not exist in the data. The damage reduction values have no source.
- Alicent Hightower, The Seven's Grace: the text refers to a fifth effect, but the talent has only four. The Immunity chance and duration have no source.
- Commander talents: the text says "2x", but the data value is 1.5x.
"Enhanced by" stat
In four habits, the text names a different stat than the data uses. The data decides the result in combat.
| Dragon | Habit | Text says | Data uses | Since |
| Tashix | 4, Battle Guile | Initiative | Strength | 26.9 |
| Seasmoke | 1, Clever Maneuver | Instinct | Intelligence | Before August |
| Seasmoke | 4, Cunning Ferocity | Instinct | Initiative | Before August |
| Malachite | 5, Lightning Strike | Instinct | Strength | Before August |
Not live yet Watch list
- Still Work in Progress: Belmorghul, Dewdrop, Dreadfire, Moonsheen, Silverwing, Sylveren, Thrandar.
- Moonsheen and Silverwing got a content tag and a new flag. Tessarion, Tairax, Vermax, Sheepstealer, Sunfyre and Moondancer lost their content tag. The meaning of these tags is not known.
- New abilities that no dragon uses yet: Legendary versions of Battle Guile (Instinct and Initiative reduction on 3 enemies) and Battle Rush (Initiative up, Instinct down), and a second version of Queen's Vengeance. These can be for a future Legendary dragon.
Community data corrections
The community dragon database (dragonfire-hub.com) has these errors. The game data shows the correct values. These are not changes in 26.9.
- Bevlorin vanguard: the database shows a copy of the Arrax vanguard. Correct: Recovery Dealt +15% and Initiative +25 for Bevlorin, and Damage Dealt +8% for the Right Flank ally.
- Bevlorin command: rounds 3 and 7 deal Fire damage, not Physical.
- Feskar command: the Physical Damage Dealt reduction is −12.5%, not −12%.
- Venator command: Double-Strike chance on rounds 4, 6, 8, not 4, 6, 8, 10.
- Arrax Habit 1: the drawback is Physical Damage Received +10% (you take more damage). The database says −10%, which reads as a buff.
- Star upgrades are missing from the database. 6-star upgrades: Antares, Arulix, Bevlorin, Feskar, Kalspire, Moondancer, Rhysarion, Seasmoke, Shimmer, Starshower, Syrax, Tairax, Thunderstrike, Venator, Vermithor. 10-star upgrades: Crimson, Shadowrend, Shadowsong, Smoketail, Starshower, Velar.
- Some commands have missing parts. For example, Solstryker has no even-round part.